Sr. Product Designer [Egypt]


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What’s On Your Plate?
  • Develop deep domain knowledge of your squad's product area and team up with your manager to solve the toughest problems.
  • Design for you isn’t just pretty interfaces - you’ll spend a lot more time understanding the problem space through generative research, synthesizing insights, running ideation sessions/workshops to design a delightful customer experience.
  • Minimize assumptions in your design process.
  • Work with the PM to define your focus areas and contribute to the overall direction of your product area while measuring ongoing improvement
  • Get continuous feedback from the users through different stages of the problem solving process.
  • Create simple, elegant solutions to complex interaction problems with high attention to details
  • Help facilitate cross-functional, collaborative workshops focused on achieving desired outcomes, such as generating ideas, soliciting feedback, or building consensus.
  • Use and evolve our design system to design flows, prototypes, sketches, and high-fidelity visuals for your features.
  • Think in terms of scalable systems, not just one-off solutions.
  • Use a variety of metrics to evaluate and continuously improve the user experience.
  • Continuously improve design processes, knowledge, and tools to measurably enhance productivity and product quality.
  • Proactively drive cooperation within the design chapter & contribute to fostering collaboration with other departments.
  • Regularly present your work to peers, stakeholders and leaders for review and feedback.
  • Contribute to creative, supportive culture and mentor junior team members.
What Did We Order?
  • Minimum 5-6 years of full time UX & UI design experience in an agile consumer-focused, high-performance organization.
  • An effective problem solver (advance knowledge of frameworks such as double diamond, design thinking) with the experience in partnering with Product Managers to develop the strategy and rationale for features.
  • Minimum 2-3 years of experience in researching with users using various qualitative and quantitative research methods.
  • Experience in organizing workshops / sessions with different stakeholders.
  • Advanced knowledge of design and prototyping tools such as Figma, Sketch, Invision, Zeplin, etc.
  • An outstanding portfolio, showcasing your thought process and an advanced understanding of user experience.
  • A track record of shipping top-notch design, and an understanding of what details matter at each stage of the release cycle.
  • Knowledge of validating hypotheses through qualitative and quantitative data.
  • Deep thinker and natural communicator who clearly articulates design decisions and tells compelling stories that inspire action.
  • Ability to manage multiple work streams in an agile, fast-paced, changing environment.
  • Humble, curious and open-minded with a growth mindset who thrives on continuous feedback and learning.
  • Preferably a Bachelor’s Degree in Fine Arts/Design/Marketing/Graphic Design, Visual Communication, Multimedia graphics/Computer Sciences.

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