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What’s On Your Plate?
- Develop deep domain knowledge of your squad's product area and team up with your manager to solve the toughest problems.
- Design for you isn’t just pretty interfaces - you’ll spend a lot more time understanding the problem space through generative research, synthesizing insights, running ideation sessions/workshops to design a delightful customer experience.
- Minimize assumptions in your design process.
- Work with the PM to define your focus areas and contribute to the overall direction of your product area while measuring ongoing improvement
- Get continuous feedback from the users through different stages of the problem solving process.
- Create simple, elegant solutions to complex interaction problems with high attention to details
- Help facilitate cross-functional, collaborative workshops focused on achieving desired outcomes, such as generating ideas, soliciting feedback, or building consensus.
- Use and evolve our design system to design flows, prototypes, sketches, and high-fidelity visuals for your features.
- Think in terms of scalable systems, not just one-off solutions.
- Use a variety of metrics to evaluate and continuously improve the user experience.
- Continuously improve design processes, knowledge, and tools to measurably enhance productivity and product quality.
- Proactively drive cooperation within the design chapter & contribute to fostering collaboration with other departments.
- Regularly present your work to peers, stakeholders and leaders for review and feedback.
- Contribute to creative, supportive culture and mentor junior team members.
What Did We Order?
- Minimum 5-6 years of full time UX & UI design experience in an agile consumer-focused, high-performance organization.
- An effective problem solver (advance knowledge of frameworks such as double diamond, design thinking) with the experience in partnering with Product Managers to develop the strategy and rationale for features.
- Minimum 2-3 years of experience in researching with users using various qualitative and quantitative research methods.
- Experience in organizing workshops / sessions with different stakeholders.
- Advanced knowledge of design and prototyping tools such as Figma, Sketch, Invision, Zeplin, etc.
- An outstanding portfolio, showcasing your thought process and an advanced understanding of user experience.
- A track record of shipping top-notch design, and an understanding of what details matter at each stage of the release cycle.
- Knowledge of validating hypotheses through qualitative and quantitative data.
- Deep thinker and natural communicator who clearly articulates design decisions and tells compelling stories that inspire action.
- Ability to manage multiple work streams in an agile, fast-paced, changing environment.
- Humble, curious and open-minded with a growth mindset who thrives on continuous feedback and learning.
- Preferably a Bachelor’s Degree in Fine Arts/Design/Marketing/Graphic Design, Visual Communication, Multimedia graphics/Computer Sciences.